Odds ‘n Ends > The Hunt for the Blood Orchid

ODD: I spent twenty minutes making a list of movie sequel subtitles before settling on this one. The things I do for you people!

END: October is Halloween Month at PGPoA, and I am so not ready. The site’s design is prepped, thanks to the hard work of Webmaster OB1 (sounds like one of those novelty geek rappers), but I’m having to work on bringing the mojo. But fear not, the mojo shall be brought, even if I have to draw it out with leeches. Continue reading “Odds ‘n Ends > The Hunt for the Blood Orchid”

Lego Batman

I’ve been running a bit short on toy-related topics recently (the oft-mentioned backlog of posts that I have require a significant amount of writing and photo-taking, and so I’ve been a bit lazy about getting to them), so instead, today you get a review of a toy-related videogame.

Like most kids for decades now, I grew up with Lego, though all I ever had were the basic blocks. Since then, Lego has made a fortune licensing all sorts of brands, from Star Wars to Indiana Jones to Batman. In another brilliant move, someone came up with the idea of creating videogames based on the Lego sets, and lo and behold, they were lots of fun.

Some of the reviews for Lego Batman have been tepid, lamenting that the game offered nothing really new from the earlier Lego Star Wars and Indiana Jones games. Having only played one of the Star Wars games, I guess I’m not as burned-out on the concept as others might be. (I think IGN may just have felt obligated not to break Batman’s epic run of mediocre-to-terrible videogames.)

I think the game is a blast. I bought it on Thursday and have already spent a good six or seven hours beating the first half of it. Like the other Lego videogames, it’s broken down into “episodes”; there are three superhero episodes and three supervillain episodes. Continue reading “Lego Batman”

Poe’s Point > Mattel reconsiders DCUC chase figures

Mattel’s Scott Neitlich, a.k.a. ToyGuru, put up a post and poll on ActionFigureInsider, asking collectors what the company should do regarding chase figures in DC Universe Classics.

Got a question for fans around the world on the chase figures we are doing in the DCUC line. It is no secret that across the toy industry costs have gone up, manufacturing has risen and the overall cost to bring a 6 inch figure to market has skyrocketed in the the last year.

We are hitting a snag on our chase figures and want to run a possible direction by the fan base to keep the chase figures going.

The chase figures (because of the low quantity) are really making it difficult to keep the line at a low price at retail. We are charged a premium by our vendors for low run figures (which is why SDCC figures cost more to the customer).

One direction we have thought of to keep chase figures in the line is to put the chase figures up on MattyCollector.com about 2-3 months after the wave hits retail at a premium price (about 30.00 a figure).

$30 a figure? Woof…that’s $10 more than most online retailers are charging for chase figures in the earlier waves, and $10 more than already-controversial price for Masters of the Universe Classics. Continue reading “Poe’s Point > Mattel reconsiders DCUC chase figures”

Review > Castle Crashers Blue Knight

I mentioned I’d been enjoying the Xbox Live Arcade game Castle Crashers in an earlier post. It’s an old-school scrolling beat-em-up in the tradition of the Konami-era arcade classics like Teenage Mutant Ninja Turtles, X-Men and The Simpsons. If you own an Xbox and have a Live account, you can download the game for about $15 USD.

The game was created by the tiny design studio The Behemoth, whose first game was Alien Hominid, a retro run-and-gun (think the original Contra for NES) that became a runaway hit on multiple platforms. I found AH to be a little too difficult to be fun (my thumbs ached at the end of every play session), but Castle Crashers hits just the right balance between being challenging and a blast to play. Continue reading “Review > Castle Crashers Blue Knight”

Odds ‘n Ends > Ecks vs. Sever

ODD: Apologies for the lack of an update yesterday. I had jury duty, or rather, I sat around for hours and then was sent home. I swear I do have a backlog of ideas for entries, but a rather sudden rush of other toy-related assignments has distracted me.

END: I won’t get into why–it’s a long story, judging from Thomas’s posts over on Fwoosh–but it appears I won’t be receiving my case of DCUC Series 4 until sometime in October now. So once again, I was prepared for one date, got my hopes up for an earlier date, then had them dashed again by Mattel. Of course, we’ll see if I even get the case in October. At least this crap should end with Series 6, which will be made to order for the online retailers. Fortunately, I’m more than happy just playing with ol’ Deathstroke. Continue reading “Odds ‘n Ends > Ecks vs. Sever”

Review > Skeleflex Skullkor

First off, allow me to give credit where it’s due: I first read about Skeleflex in a post by edcomics over at the FANtastic Forum. Manufactured by Wild Planet Toys, they’ve only recently arrived in stores.

What is Skeleflex? Here’s the rundown the official website:

Skeleflex is a creative ball-and-socket building system that puts kids in control. Its interchangeable bone-shaped pieces can be combined to make aliens, dinosaurs and other fantastical creatures that move in a lifelike manner.

Rigid parts rotate at the point of connection and motion is enhanced by inserting bendable joints between bones. Form the skeletal framework then add small, flexible connectors to give heads, limbs, tails and torsos realistic movement.

Build predators with dropping jaws and flapping wings, or assemble aliens with wavering tentacles and swaying spines. Kids can make exact replicas of the creatures in their Skeleflex idea books, or they can design their own unique models. Construct a multi-headed, moving martian-asaurus, or follow step-by-step instructions for a more recognizable masterpiece.

Continue reading “Review > Skeleflex Skullkor”