Odds ‘n Ends

Odds N Ends

  • Apologies for being somewhat MIA over the last week or so…been busy. And by “busy,” I mean I bought Elder Scrolls: Oblivion and got sucked in. And Batman Arkham Asylum arrived today, so things might get worse before they get better. Just a heads-up.
  • Just a heads-up: the plugin I use for the “reply” function in the comments was updated. Now it should appear in the bottom-right corner only when you move your mouse over a comment. I can go back to the previous version if it bugs people, so let me know.
  • Fwoosh posted a two-part interview with Mattel’s Scott Neitlich, a.k.a “Toy Guru.” The interview was done back in July during SDCC, but there’s still some interesting stuff in there. For example, Mattel didn’t ask for the ring that came with Tri-Klops, the Horsemen just made it. Also, Walter Peck will have his own new suit, not the Movie Masters one.  Part 1, Part 2
  • Rambo vs. genetically-engineered werewolves? Yes please. (Via Topless Robot)
  • I know I haven’t posted the information for the He-Ro contest yet–I’m just waiting for confirmation on something. Once I have that, it’ll go right up.
  • I just wanted to mention how pleased and grateful I am to have Paul, formerly of Toy Bender, posting here. Be sure to visit his other blog, The Robot’s Pajamas.

Comments now closed (6)

  • I bought Oblivion when it came out in 2006, and I STILL play it more than any other game I own.

    Damned crack, is what it is.

  • @Pete: I'm thinking of picking up Dragon Age: Origins in November, too.

    And it looks like we might be getting a PS3 for Xmas, so I'll finally be able to get in on that sweet God of War action.

  • Dragon Age: Origins looks fantastic. I hope it can pull through on the promise of the previews I've read.

  • Made the Oblivion mistake recently myself. Slightly less interesting as a world than Fallout 3… but "expansive" has never meant so much.

  • Oblivion is fantastic, as was Morrowind before it. They are both games that consumed my soul for extended periods of time. Every time I would tell myself "enough" at 2am I would remember or discover something else I had to do in the game. Crack is an apt metaphor.

  • Also, I'm not sure why, but I'm half-interested in those Mego figures from Mattel. Part of me is interested to see what they can do with cloth and I liked the description of what they wanted to do with them.

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