<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: DCUC&#8217;s pain in the neck</title>
	<atom:link href="http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html/feed" rel="self" type="application/rss+xml" />
	<link>http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html</link>
	<description>A blog about action figures and the toy industry in general by writer and collector Poe Ghostal.</description>
	<lastBuildDate>Sat, 11 Feb 2012 21:24:10 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Thomas B</title>
		<link>http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html#comment-16318</link>
		<dc:creator>Thomas B</dc:creator>
		<pubDate>Wed, 25 Nov 2009 22:33:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.poeghostal.com/?p=8429#comment-16318</guid>
		<description>see, this is what is weird. why would the tool something new when we are told over and over till it is more popular than the 10 commandments that tooling dollars are what hinders unique sculpts. 
 
yet her ewe have newly sculpted pieces that infact HINDER movement and are a step back from what we have had?? 
 
 
i also agree that the MOTUC heads give us a great range of motion like the NECA TMNT figs. </description>
		<content:encoded><![CDATA[<p>see, this is what is weird. why would the tool something new when we are told over and over till it is more popular than the 10 commandments that tooling dollars are what hinders unique sculpts.</p>
<p>yet her ewe have newly sculpted pieces that infact HINDER movement and are a step back from what we have had??</p>
<p>i also agree that the MOTUC heads give us a great range of motion like the NECA TMNT figs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: George</title>
		<link>http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html#comment-16305</link>
		<dc:creator>George</dc:creator>
		<pubDate>Wed, 25 Nov 2009 13:48:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.poeghostal.com/?p=8429#comment-16305</guid>
		<description>Wow so I was trying it and well now my guardian has a broken neck. :( 
 
edit: 
So it looks like Some of the heads have som sort of deformation, where they filled in the hole with hard plastic thus causing it to break the peg. I did it with my Beast boy and it popped out fine. </description>
		<content:encoded><![CDATA[<p>Wow so I was trying it and well now my guardian has a broken neck. <img src='http://www.poeghostal.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  </p>
<p>edit:<br />
So it looks like Some of the heads have som sort of deformation, where they filled in the hole with hard plastic thus causing it to break the peg. I did it with my Beast boy and it popped out fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PrfktTear</title>
		<link>http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html#comment-16304</link>
		<dc:creator>PrfktTear</dc:creator>
		<pubDate>Wed, 25 Nov 2009 12:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.poeghostal.com/?p=8429#comment-16304</guid>
		<description>MOTUC heads are great, you can sorta cock them forward or back, and then still move the head. I like giving He-Man that sorta hunched look, same for Beastman. </description>
		<content:encoded><![CDATA[<p>MOTUC heads are great, you can sorta cock them forward or back, and then still move the head. I like giving He-Man that sorta hunched look, same for Beastman.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dead Man Walking</title>
		<link>http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html#comment-16301</link>
		<dc:creator>Dead Man Walking</dc:creator>
		<pubDate>Wed, 25 Nov 2009 11:15:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.poeghostal.com/?p=8429#comment-16301</guid>
		<description>@&lt;a href=&quot;#comment-16294&quot; rel=&quot;nofollow&quot;&gt;Supermanjunkie78&lt;/a&gt;: It&#039;s funny that changed something that everyone loved, yet they continue to ignore fans when they ask for changes that they would actually like! 
 
Mattel is fucking evil, man. </description>
		<content:encoded><![CDATA[<p>@<a href="#comment-16294" rel="nofollow">Supermanjunkie78</a>: It&#039;s funny that changed something that everyone loved, yet they continue to ignore fans when they ask for changes that they would actually like!</p>
<p>Mattel is fucking evil, man.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Poe</title>
		<link>http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html#comment-16298</link>
		<dc:creator>Poe</dc:creator>
		<pubDate>Wed, 25 Nov 2009 10:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.poeghostal.com/?p=8429#comment-16298</guid>
		<description>@&lt;a href=&quot;#comment-16292&quot; rel=&quot;nofollow&quot;&gt;NoisyDvL5&lt;/a&gt;: The diagram helps...I think I get it now. The MOTUC heads do a better job of showing how the head is supposed to work, I think. 
 
However, it&#039;s still obvious that newer DCUC figures have much more limited &quot;subtle&quot; motion on the top ball than earlier ones did. Heck, the peg for the DCSH3 Batman didn&#039;t have any wiggle room at all, but the head moved all over the top ball. </description>
		<content:encoded><![CDATA[<p>@<a href="#comment-16292" rel="nofollow">NoisyDvL5</a>: The diagram helps&#8230;I think I get it now. The MOTUC heads do a better job of showing how the head is supposed to work, I think.</p>
<p>However, it&#039;s still obvious that newer DCUC figures have much more limited &quot;subtle&quot; motion on the top ball than earlier ones did. Heck, the peg for the DCSH3 Batman didn&#039;t have any wiggle room at all, but the head moved all over the top ball.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Philip Reed</title>
		<link>http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html#comment-16297</link>
		<dc:creator>Philip Reed</dc:creator>
		<pubDate>Wed, 25 Nov 2009 10:26:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.poeghostal.com/?p=8429#comment-16297</guid>
		<description>@&lt;a href=&quot;#comment-16271&quot; rel=&quot;nofollow&quot;&gt;Poe&lt;/a&gt;: Nice. :) </description>
		<content:encoded><![CDATA[<p>@<a href="#comment-16271" rel="nofollow">Poe</a>: Nice. <img src='http://www.poeghostal.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Supermanjunkie78</title>
		<link>http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html#comment-16294</link>
		<dc:creator>Supermanjunkie78</dc:creator>
		<pubDate>Tue, 24 Nov 2009 23:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.poeghostal.com/?p=8429#comment-16294</guid>
		<description>Why did they do this? Its obviously more expensive with the additional ball! It decreases the awesome head articulation of the figure and lessens the quality of these figures! Why Mattel why!??!?!? Toy Guru has got to get to the bottom of this FAST!!!! </description>
		<content:encoded><![CDATA[<p>Why did they do this? Its obviously more expensive with the additional ball! It decreases the awesome head articulation of the figure and lessens the quality of these figures! Why Mattel why!??!?!? Toy Guru has got to get to the bottom of this FAST!!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Doc Schrute</title>
		<link>http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html#comment-16293</link>
		<dc:creator>Doc Schrute</dc:creator>
		<pubDate>Tue, 24 Nov 2009 22:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.poeghostal.com/?p=8429#comment-16293</guid>
		<description>Over at the Fwoosh one of the handier members posted instructions with pictures, but you need certain tools to do it. 
  &lt;a href=&quot;http://www.thefwoosh.com/forum/viewtopic.php?p=1694760#p1694760&quot; rel=&quot;nofollow&quot;&gt;http://www.thefwoosh.com/forum/viewtopic.php?p=16...&lt;/a&gt;  
 
Looks like it yields pretty good results. </description>
		<content:encoded><![CDATA[<p>Over at the Fwoosh one of the handier members posted instructions with pictures, but you need certain tools to do it.</p>
<p>  <a href="http://www.thefwoosh.com/forum/viewtopic.php?p=1694760#p1694760" rel="nofollow">http://www.thefwoosh.com/forum/viewtopic.php?p=16&#8230;</a>  </p>
<p>Looks like it yields pretty good results.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NoisyDvL5</title>
		<link>http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html#comment-16292</link>
		<dc:creator>NoisyDvL5</dc:creator>
		<pubDate>Tue, 24 Nov 2009 19:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.poeghostal.com/?p=8429#comment-16292</guid>
		<description>Sorry, guys. I may have to revisit the article and be more clear about the customizers who have fixed the heads. They sanded down the head cavity and made it less shallow. The ball itself is the right size. The heads have always been a little shallow, but the double barbell corrected for it. Now both issues have locked the heads up. Carving out the heads will give back some motion, but the anchored barbell will have to go to get back the greater head range.  
 
As for needing both ends of the barbell to work. It&#039;s like a lever. The range is greater when we move the figure at the base of the ball in the neck instead of at the top of the ball in the head. Like Tek said, they should work in tandem.  
 
Here&#039;s a diagram that didn&#039;t make it into the article:  
&lt;a href=&quot;http://www.itsalltrue.net/newsimages/matty/barbelldiagram.jpg&quot; rel=&quot;nofollow&quot;&gt;http://www.itsalltrue.net/newsimages/matty/barbel...&lt;/a&gt; 
 
 
 
And thanks for the &quot;Retweet&quot; Poe! It is appreciated. :D </description>
		<content:encoded><![CDATA[<p>Sorry, guys. I may have to revisit the article and be more clear about the customizers who have fixed the heads. They sanded down the head cavity and made it less shallow. The ball itself is the right size. The heads have always been a little shallow, but the double barbell corrected for it. Now both issues have locked the heads up. Carving out the heads will give back some motion, but the anchored barbell will have to go to get back the greater head range. </p>
<p>As for needing both ends of the barbell to work. It&#039;s like a lever. The range is greater when we move the figure at the base of the ball in the neck instead of at the top of the ball in the head. Like Tek said, they should work in tandem. </p>
<p>Here&#039;s a diagram that didn&#039;t make it into the article: </p>
<p><a href="http://www.itsalltrue.net/newsimages/matty/barbelldiagram.jpg" rel="nofollow">http://www.itsalltrue.net/newsimages/matty/barbel&#8230;</a></p>
<p>And thanks for the &quot;Retweet&quot; Poe! It is appreciated. <img src='http://www.poeghostal.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PrfktTear</title>
		<link>http://www.poeghostal.com/2009/11/dcucs-pain-in-the-neck.html#comment-16287</link>
		<dc:creator>PrfktTear</dc:creator>
		<pubDate>Tue, 24 Nov 2009 17:04:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.poeghostal.com/?p=8429#comment-16287</guid>
		<description>yeah, what fink said i said... thats what i&#039;m saying. </description>
		<content:encoded><![CDATA[<p>yeah, what fink said i said&#8230; thats what i&#039;m saying.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

