Sometime between when Wave 8 and 9 of DCUC never really showed up on shelves in my area, and Wave 10 scarcely made its presence known before leaving a sea of Powergirls warming pegs like Cyborgs and Captain Colds before her, I decided that I would be cherry picking DCUC from thereon in, sticking with mostly Batman-related characters and whatever happened to strike my fancy. With the first few previews of Wave 11, one of the characters I knew I must have was The Question. Still sifting through piles of the aforementioned Cyborgs, Captain Colds, and other relics from Wave 7, I jumped on the chance to pick up The Question when I ran into him at a local comic shop. Continue reading “Guest Review > The Question (DC Universe Classics, Mattel)”
Trap Jaw is easily one of the most popular and iconic Masters of the Universe characters. In a line where the star was a fairly plain-looking (if incredibly muscular) barbarian hero, Trap Jaw stood out as a multicolored monstrosity, wielding a robotic arm with three, count ‘em, three different attachments—a gun, a hook, and a clamp—and even having an articulated jaw. The swiveling action of the attachments and the jaw gave the 1980s Trap Jaw two additional points of articulation beyond the MOTU standard.
Like many aspects of MOTU, Trap Jaw may have borrowed from Mattel’s 1970s “Big Jim” line. But rather than being a straight repaint of a Big Jim toy (a la Battle Cat or Zoar), Trap Jaw quite possibly owed his inspiration to the Big Jim figure Iron Jaw (who may never have gotten past the prototype stage). Both characters, however, may have been partly inspired by the James Bond villain “Jaws” from The Spy Who Loved Me. Of course, aside from Roger Sweet writing in his book that Jaws was an inspiration for Trap Jaw, most of this is speculation…but there’s no question Iron Jaw and Trap Jaw look an awful lot alike. Continue reading “Review > Trap Jaw (Masters of the Universe Classics, Mattel)”
Though I’d heard Gygor was completely new tooling and not a DCUC Gorilla Grodd re-use, I wasn’t sure and wanted to get it straight from the (Four) Horse(men)’s mouth. So I did.
Gy-Gor is indeed 100% new tooling. He’s much larger than Grodd, so none of Grodd’s tooled parts could be used to create him.
So there you have it. As I suspected, the similarities between Grodd and Gygor–and Cy-Gor II, for that matter–are simply due to stylistic similarities in the way the Horsemen sculpt gorillas.
The question is, did Shane Dittsworth–the Fifth Horseman–sculpt Gygor’s crotch?
You’ll see this guy start showing up in the “Post a Comment!” rotation pretty soon, but MechaShiva came through on this guy with such badassery I just had to offer you a larger version. (Click the image to see it.)
Of all the 2010 MOTU figures, I think I’m most excited about Gygor. Ask anyone–I love war apes! Cy-Gor, Kriegaffe, Gorilla Grodd, Code Red…but Gygor may just take the cake. I mean, he’s yellow and green, covered in black armor, wears a red cape and wields a wicked-looking axe…the only thing I’m more sure of than this guy’s awesomeness is that he’ll sell out before my order goes through in September.
Solomon Grundy was born on a Monday, bought on a Thursday.
Throughout various comics and animation, Solomon Grundy has been depicted as an unintelligent monster and in stark contrast, as a criminal mastermind. He sometimes is nothing more than a mindless zombie and is often used merely as a pawn for some other villains scheme. In an episode of Justice League, Grundy became a much more sympathetic character as he helps Doctor Fate save the world from a Thanagarian deity named Ichthultu (based on the H.P. Lovecraftian Cthulhu). Grundy, as he is seen in The Brave and the Bold, is a combination of both versions. He commands a group of thugs, speaks in unintelligible grunts, but has a right-hand man to translate his commands. Continue reading “Guest Review > Solomon Grundy (Brave and the Bold, Mattel)”
ToyFare contributor, Poester and vintage toys superfan Ben Leach pointed me to this post at Lounge Grayskull, featuring photos of a full-size, real-life Land Shark from Masters of the Universe, which is being restored to unholy life by Unique Movie Cars Las Vegas.
Says the poster:
The reason I am posting this is because I own and I am restoring a full size Landshark.I have check the movie they made in the 80’s and in was not in it.Does anybody know why mattel built this or what it was use for.I have posted a pic so everyone can see it. Any help would be great thanks…. YES THE MOUTH MOVES WHILE YOU ARE DRIVING
The fact that the mouth moves while driving is easily the most insanely awesome thing ever to be featured on a car, and yes, that includes the soothing voice of William Daniels. The most insanely pimped-out hydraulics-propelled gangsta car imaginable holds nothing on a giant purple chomping shark-car.
But there’s still a mystery here–when was this built, and why? Anyone know? UMC seems pretty sure Mattel commissioned it.
Poster GP writes in with his review of the flexible stands by Whippy Superpose, whose regular stands I’ve discussed previously on PGPoA.
I’ve been trying for a LONG time to come up with some decent stands for the 6” DC and Marvel figures on my shelf. The peg hole only works so well, and all too often I’ll hear from the next room the sound of a heavy figure’s joints giving out and falling over.
So it is only natural that I feel as if I owe a debt of gratitude to Poe. His “Stand!” blog entry is probably *THE* most comprehensive decent review of action figure stands. Without him, I wouldn’t have heard of the Whippy Superpose, I wouldn’t have gotten the idea of using the clamps on the Doop Stands, and I would be able to get the REM song “Stand” stuck in my head. 2 out of 3 ain’t bad. Continue reading “Guest Review > Flexible Rod Display Stands (Whippy Superpose)”