Review > King Hssss (Masters of the Universe Classics)

I’m fairly certain King Hssss (then known as harder-to-trademark King Hiss) was the last Masters of the Universe action figure I owned as a child. I have a distinct memory of playing with him at my family’s first house, which we moved to a year or so after I’d mostly lost interest in MOTU. Somehow, King Hiss had an appeal beyond being part of the MOTU universe; I think it was the sheer awesomeness of the three-snake inner body. I was also quite fond of the green color scheme and the generally reptilian looks.

I know this is blasphemy to some, but I was never all that fond of the 200X King Hiss. From a design standpoint, they turned him into the standard D&D mummy-lich creature, a tenth-generation photocopy of Xaltotun from Robert E. Howard’s Hour of the Dragon (200X Hiss also has quite a bit of Mumm-Ra in there, though obviously Mumm-Ra has quite a bit of Xaltotun as well). As the brief comic strip on the original card art shows, the play pattern of the original King Hiss figure was that he was an evil snake-creature masquerading as a heroic-looking character (note the similarity of his mask to another famous master of disguise). Even the first minicomic to feature King Hiss played on this idea, and his packaging referred to him as the “dreadful disguised leader of the Snake Men.” 200X King Hiss, though? You see him coming, you reach for your sword hilt.

Again, I know many of you are going to disagree with me on this, but I actually prefer this look for Hiss. Er, Hssss.

Packaging: King Hssss is packaged with his “heroic” torso, and the snake body is tucked in down below the namecard. So unfortunately, MOC collectors will not be able to see the snake body at all.

The package also features the very cool Snake Men logo.

Design & Sculpt: Almost every part of this figure is new. The head sculpt is fantastic, capturing a semi-heroic expression that still has a touch of an evil smirk underneath.ยน The torso sculpt is also excellent, featuring some great, scaly details. The torso is actually a separate, armor-like piece that is glued over what I believe is the MOTUC standard torso; the armor is not removable, unless you’re prepared to glue it back in place afterward. I do find it odd that they used the standard “belly button” lower torso, though, and not the blank Hordak stomach.

If you look at the prototype, it seems the sharpness of some of the details, particularly on the pelvis, were lost in the transition to the production figure. I also disagree with the boot choice; the vintage figure‘s boots were more plain, and frankly, I’m getting a little tired of the Skeletor greaves. It would have been more interesting to have a new boot type with a more plain, flat top, rather than the sharp peaks.

Finally, there’s the sculpting on the snake body. The details on the snakes’ scales and the two small snake heads is excellent; the scales aren’t “soft” as they are on the pelvis. But while I like the main head, I have to admit that the thick, rounded teeth aren’t exactly threatening. Their lack of sharpness may be an inevitable side effect of using the rubbery plastic for the body.

The bodies are easily swapped using a plug, and the waist will still swivel for either torso.

[Update 3/17/11] While once again, it took a laughably long time for anyone to notice, but it seems King Hssss’s shoulders are reversed. I can’t say I care that much, especially because, as I said, I didn’t even notice, but it should be pointed out.

Plastic & Paint: Some collectors said they thought Vikor felt different and somehow “cheaper” than previous MOTUC figures. I didn’t feel it then, but I do, a bit, with King Hssss. The plastic used for his pelvis and torso feels lighter, and it may be the reason the details seem a bit too soft. On the other hand, for all I know, this plastic was necessary to facilitate the snake-body swap.

The paint apps on the human body, particularly the head, are well executed, with one exception: the belt. The belt itself has no separate paint color from the rest of the pelvis,unlike the vintage figure where it was darker. And the silver buckle has a lot of slop around the edges.

The snake body, paint-wise, is a study in contrasts. The backs of the snakes have a very nice orange-like wash over the mustard yellow skin. But the bright yellow used for the undersides of the snakes is thick, gloppy, and sloppily applied, especially beneath the jaws.

Articulation: The human Hssss features the standard MOTUC articulation: ball joints at the neck, shoulders, and hips; swivels at the waist, wrists, biceps, top of the thighs, and top of the boots; and hinges at the abdomen, elbows, knees, and ankles. With the exception of the ab joint, which is a bit floppy, all the joints are very tight–Mattel seems to have largely fixed this issue. His “rocker” ankle motion works very well, too.

The “bendy” snakes work well and look good, but be careful with the big snake’s articulated jaw. The paint on mine had sealed the jaw tight, and I had to carefully work it loose. It felt like the jaw could easily have torn right off the rubbery hinges, so be careful.

Accessories: Hssss comes with his familiar shield and staff. The staff is actually two separate pieces, a first, and has its own paint apps, also a first. The shield has some paint on the snake as well. Neither accessory is particularly interesting, but the snake body is arguably an accessory and the real highlight here.

Quality Control: The Keldor foot has problems. Specifically, I’ve received many figures with warped feet, so that the foot curls a bit around the bottom middle of the sole, as if the character were curling his toes. It drives me crazy because the plastic of the foot is so thick, heating and re-bending the foot doesn’t work very well. Either the feet are getting pulled from the molds too fast or the figures are being put into the tray too soon (perhaps a little of both). My Hssss has only very slightly warping–this was a much bigger problem with the Eternian Guards–but Mattel has to start checking for this.

Overall: King Hssss is my favorite of the Snake Men, and I’m glad he’s the first one we got in this line. While the Classics version has some flaws (the soft details, the boots, the underside paint on the snake), he’s still a great action figure, and the swappable bodies adds a lot of value.

I’ll be curious to see which figures, if any, Hssss’s body parts can be re-used for. Given their limited re-usability, I have a hunch 200X fans may get their evil mummy sorcerer yet–perhaps as “Ultimate Battleground King Hssss.”

[raven 4]

ยน On a side note, the texture on King Hssss’s head always makes me hungry for a (now sadly discontinued) Hostess Choco Bliss.

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20 Comments

  1. Russ

    As I posted before on the .org–which of course got ignored–Hiss's snake tendrils could likely be re-used for Slush Head's back tentacles.

    Y'know what, scratch what I said on the RTM: Hiss is the lovechild of the Beagle Boys AND Dana Carvey's Church Lady.

  2. LOL, I like how in the bios it seems as if the solution to any problem is to throw it in a hole and leave it there. Think I can guess what's going to happent to Skeletor…

  3. Mysterious Stranger

    Any chance of getting a shot of the waist connection? I'm curious about the size and design of the peg joint.

  4. Nice scoop! I'm sssssalivating for some Hssss!

    My King Hiss definitely saw a lot of play-action. I loved the colors, and the action feature definitely made it a favorite. I would always misplace his arm pieces though, which was ever-so-frustrating.

  5. dayraven

    @Dead Man Walking: hehehehe!! i'm not the only one who argued "like he-man's not going back to eternos palace and tell everyone not to trust the guy in the green outfit w/ the robin mask?" that was exactly my issue w/ the disguise theory too, how many times can he pull that off? and what's worse, he's the leader of the snake men, it'd be different if he could be a spy or infiltrator, and could spend long periods of time "under cover" but he can't!

    and apparently, he can't wipe his own butt in human mode… if he is hans, who is frans?

    @poe – brother i'm just giving you the business, but in this case, having just read some of mel's issues w/ a recent OSM review, i do kind of think that MAYBE (and i can't stress "maybe" enough) they actually planned on the snake torso being hidden, to mimic the play pattern.

  6. Poe

    @Novelty: I got it at Toy Fair.

  7. Whoa, are you now getting free toys from Mattel???

  8. Dead Man Walking

    BTW, RE: this actual figure, it looks ok, and I'm in the sub, but the biggest problems are:

    1) The snake face looks like a nerd with his big buck teeth and overbite.

    2) The belly button looks silly.

    3) He can't put his arms at hist sides on account of the armor.

  9. Poe

    @dayraven: The truth is that many, perhaps most fans, like both styles. Like me. I just said on my MOTUC Toy Fair post that the 200X Clawful is superior to the vintage version.

    Anyway, I figured your original argument was facetious, and responded in that spirit.

    But whatever. I said in my review that many, perhaps most, would disagree with my opinion of vintage vs. 200X King Hssss, and as is so often the case, I was absolutely right. ๐Ÿ˜›

  10. Dead Man Walking

    As I’ve stated, while I’m a HUGE 200X fan, I found MYP’s cartoon mediocre. However, I think more so than any character other than Man-At-Arms, I think they really dig a fantastic job on King Hsss. He was menacing but still royal. His voice was great. His powers were well-imagined, even, as with all magic-type characters, ill-defined. His transformation was properly creepy. He also served as a great contrast to Skeletor. Whereas Skeletor used fear to lead a group of bumbling or treacherous characters, Hsss’s minions seemed competent and loyal, and Hsss never abused them.

    As for classic/MOTUC Hsss, I will say I did find the original figure to be highly disturbing. Of course, as an adult he looks a little silly to me. The idea that he’s masquerading as a hero is laughable. I mean, how many times can he pull that same trick? The first time any of the masters meet him and find out he’s evil, he’ll never be able to pull the same trick again. Even in the villages you’d figure word would start to spread about not trusting the green, snake themed guy with the penis-shaped head and domino mask.

  11. dayraven

    @Mark: well, kind of… clearly, they're willing to do some of the "through the classicizer" things, otherwise, we wouldn't have keldor, we wouldn't have king grayskull, etc… but they keep telling us "the style is retired." i think they mean the exact style of the 200x is retired, so you're not going to get a gargantuan king grayskull or a 200x sinewy he-man but better articulated.

    don't worry, mattel isn't sure what they mean either, repeated Q&A's have pointed out that fan requests for millenium elements, like skeletor's two part swords, don't mean we want the exact swords he had in that cartoon, we understand that those designs would get executed though the "classicizer" just like the millenium he-sword did, yet they yap like chihuahuas when we make those requests and just nuisance bark "200x is retired, 200x is retired."

  12. Mark

    Wasn't 200x 'retired'.

  13. dayraven

    @Poe: if they're not vintage fans, why would they be buying a vintage hsss figure? as you point out, there's almost absolute certainty that a millenium-themed hsss will see release (as this dude has ZERO millenium attributes) my comment wasn't that all MOCers are vintage or millenium fans, but that MOCers buying this version of hsss are vintage fans. … so who's ass must yield space now?

  14. Poe

    @dayraven: I still think 200X Hssss, while ostensibly "scary," looks like a generic evil D&D lich/mummy/whatever.

    As for your point regarding packaging, why are you assuming MOCers are vintage fans? The constant complaints about the lack of 200X would seem to put the lie to that. Heck, if anything I suspect vintage fans are more likely to open everything. You, sir, just made an ass out of u.

    In summation, please take your claims about "clueless observations" and insert them, ever-so-gently, up your hindquarters forthwith. ๐Ÿ˜›

  15. dayraven

    you know poe, i got thinking about your view point… and i think you prefer the millenium hsss. like to know why? i'm glad you asked!

    you comment that you prefer the original hsss (this figure, despite the name change) and that part of that was for the disguise element of the character.

    you then mention that you can see the millenium hsss coming a mile away and have time to gather your power sword and find a quiet corner…

    yet when reviewing the toy, you express disappointment that you can't see the snake torso, the part that would reveal him as dangerous and deadly, in the box, all you see in the unassuming human torso… that's PART of the packaging execution, the strategic obfuscation of the snake torso! it mimics the play pattern, in that you don't see the snake torso coming! your disappointment "for the MOCers" seems like a pretty clueless observation. if the MOCers are supposed to be vintage fans, which they would have to be to find this purchase interesting, then surely they can appreciate the subtlety of the packaging choice.

    you sir, WANT a big obvious hsss, a hsss who wins through potency and presence, rather than guile and deception. admit it! yield to your confessor!! ๐Ÿ™‚

  16. Poe

    @MegaGearX: I prefer the masked face to the mask-less one.

    I probably go MOTUC, 200X, vintage, Bruce Timm.

  17. MegaGearX

    Jason, how do you feel about the maskless Bruce Timm head?

    From top to bottom, I prefer the 200X Hssss, Bruce Timm Hssss, then the MOTUC version.

    Hopefully, we'll get a 200X looking Hssss variant with Earl Norem style snakes.

  18. Mountain-man

    Cool review, I don't think I've seen any advance reviews of this guy anywhere else in fact so nice scoop.

    Love all the detail they got into this guy and the head sculpt is just perfect. I can't see the snakes being on my shelf compared to the awesome looking human form.

  19. I'm kind of looking forward to this one.

    I still have my original, but it kind of makes me mad that I lost all the "human" looking pieces except his right arm.

  20. Mark

    The face looks a bit odd to me….the big mouth and chin mainly.

    The smile reminds me a bit of Tim Curry LOL.

    Excellent review Poe.

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