I’ve now played through and beaten every Halo game except ODST (which I’m sure I’ll get around to someday). Halo 4 came out just last month, and represents something of a new direction for the franchise as it begins to explore the “Ancient Aliens” origin of the Halo megastructures. It also begins to (finally!) develop the characters of the franchise’s hero, the Master Chief, and his artificial intelligence-based guide and love interest, Cortana.
I’m not going to pretend that the Master Chief is some sort of deep, memorable character. He’s basically just the most prominent iteration of the Doomguy, only less expressive since you can never see his face. But nonetheless I’ve had an affinity for the Chief since playing through the first Halo. Continue reading “Master Chief (Halo, Play Arts KAI, Square Enix)”
Toys R Us has announced their SDCC exclusives for this year, and they’re kind of awesome.
Did I say kind of? I meant totally.
- Exclusive 8″ Classics Thundercasts Lion-O with metallic finish
- Bizarro vs. Faker MOTUC 2-pack
- Jazwares 6″ Mortal Kombat Dark Raiden
- Marvel vs. Capcom 3 Minimates
- And more that I care a bit less about, but you can see for yourself below.
Best of all, these figures will be available on TRU’s website as well as SDCC. Check out all the pics after the jump! Continue reading “Toys R Us Announces SDCC Exclusives”
McFarlane Halo Reach – Spartan HAZOP Custom [Steel] by Ed Speir IV
140,000 people, 4.5 days, 1 convention – it all comes down to this.
The morning was spent re-orchestrating all of the previous buys into a somewhat manageable series of bags, you see typically we bring down large boxes to fill up but all of box army fell in battle against Recycle-Or several months hence. Once in order we checked out of the hotel, loaded up the car, then headed back down to the Hall for the final hurrah. Continue reading “SDCC > Rustin Parr’s Report, Day 5”
A very long day. Began with us futile-y trying to get in to Hall H for the Warner Bros panel. After realizing how pointless that was it was back to the dealer floor. Panels, especially big name panels or panels otherwise in one of the big room, are really hard to get into with the line at any given time being about 50% people for the next panel and 50% people for one later in the day, which just exacerbates the whole situation and makes it s far harder to get into panels to begin (this is why I came very close to missing the Mattypalooza panel, the line was massive and mostly people for the Marvel/Capcom panel the following the hour). Essentially, one must pick a large room and not leave in order to see the large panels. This has been a problem for several years (this is Movie Con, after all) so I’ve long since made peace with the fact that I’m not getting in to panels and that I will be able to read the news immediately online and see the movie/s themselves in a couple months. Still would have been neat to see the Avengers assemble, though. Continue reading “SDCC > Rustin Parr’s Report, Day 4”
In Part I of our feature, Doc Thomas examined “Simulated Attack” action features. And now…the exciting conclusion!
Type 2: Pure Deco
The next most prominent type of action feature is that which focuses on the look of the toy, and attempts to add more life-like or just more interesting dynamic look via an internal mechanism. A good example of this is Cortana from McFarlane “Last Hurrah” Toys’ Halo line, which in addition to being awesomely scaled to be about life size included several blue leds inside which made it light up, giving it that same luminescence that lightened our lives across the galaxy’s hardship in the excellent series of games.
A different approach to a similar end is the aforementioned Metalhead from TMNT, whose eyes glowed red when light was shined above his head to nifty effect. These kind of action features are comparable to other creative approaches to action figures to make them closer to a real life representation, like the awesome SOTA Blanka sculpted entirely in glow-in-the-dark plastic, representing Blanka in his signature electrified state, or nearly every feature in the Masterpiece Optimus Prime toy, including light-up Matrix inside his chest, and the button-operated “talking” mouth. Continue reading “Doc Thomas Probes > Action Features (Part II)”