Mattel’s first Joker figure was way back in 2003 as part of their first comic-based Batman line. He was a rare non-Batman variation, which made him popular with collectors. But he also suffered from a common issue with Mattel lines of the time–scale. He was supposed to be a wee bit taller than Batman, but instead, he was too short and small (c.f. MOTU 200X Trap Jaw, who should have been larger).
Finally–after the Joker’s infamous depiction in The Dark Knight, his memorable, twisted turn in Grant Morrison’s “Batman R.I.P.” storyline and his recent bravura performance in the videogame Batman: Arkham Asylum, Mattel has seen fit to allow the Four Horsemen to resculpt everyone’s favorite clown-based psychopath.
The Clown Prince of Crime is Batman’s deadliest and most unpredictable foe. Rumored to be a failed stand-up comedian turned petty criminal who fell into a vat of chemical waste while escaping from the scene of a crime – that incident turned his skin white and his hair green. Batman knows the Joker is certifiably insane, which makes the end result of his actionÂ that much more deadly.
Packaging: Nothing new here–it’s the same blister card they’ve been using since Wave 1. It does feature the Joker in a delightfully mad action pose, although I’m going to keep protesting having the weapons posed in the hands until Mattel stops doing it. While it actually turned out OK in this case, half the time it makes the grip too loose.
Design & Sculpt: We’ve seen much of this sculpt before on Gentleman Ghost, but it’s great to see it used here. As far as I can tell, the differences (aside from the head) include: the bolo tie, the lack of a cape, the flower, and the forearms (GG had much larger cuffs). Oh, and the neck-having, of course. The result is the classic Silver Age Joker look.
The head sculpt is great. I think it’s unquestionably based on the Marshall Rogers Joker of Steve Englehart’s celebrated 1970s run on Detective Comics (my own favorite run of Batman stories, and a source of much inspiration for Batman: The Animated Series). The head isn’t quite as long and narrow as we often see on Joker figures, and I think that helps make it distinctive. The result is a figure that looks classic, but not too retro. (And it’s ten times better than a Joker wearing elf-booties.)
One nitpick is the left lower leg. Either it was sculpted to be a bit bent (reminiscent of Rogers’ art) or it’s slightly warped–kind of hard to say, but it’s noticeable when he’s standing up straight.
Plastic & Paint: Some collectors have noticed that plastic and paint applications are areas that DCUC 9 and 10 seem to have improved upon, and that’s true here. There’s not much to comment on plastic-wise–the figure’s mostly molded in purple. The jacket is a separate piece, and there’s a filled-in rectangle in the back where GG’s cape was plugged in.
The plastic seems a bit stronger and sturdier than previous waves. Maybe Mattel (or its factory) is cutting back on the regrind plastic; that’s the practice of melting down and re-using plastic shavings and other bits. I can’t say for sure, but I suspect this cost-saving measure may be behind the loose, rubbery limbs we’ve been seeing on the last few waves of DCUC figures.
The paint work is also very sharp, with some nice matte paint used for the orange of the vest. Each button, including the two above the tails in the back, is individually painted in gold, and there’s a nice green trim at the cuffs. The pinstripes on the slacks are perfect.
The work on the head is sharp, for the most part–they missed my Joker’s philtrum when painting the lips, but it’s not something you’d notice unless you’re a toy reviewer taking a very close look at your subject. The only significant flaw is the paint on the neck. They went a little overboard on the dark wash, so it looks like the Joker’s neck is covered in soot.
Articulation: The Joker has the standard DCUC articulation: ball/hinge shoulders, H-hinge hips, hinged knees, elbows and torso, and swivels at the thighs, biceps, wrists, and waist. The waist articulation is severely limited by the shirt, and the thigh and bicep swivels are predictably ugly when used on a character in a suit, but that’s a cross we articulation fans have borne for a long time.
You’ll notice I didn’t mention the usual ball jointed head in there. That’s because it isn’t. It’s supposed to be, but in practice it’s just a swivel joint. This has already become the new Big Issue with DCUC: something about the way they’re doing the head articulation is ruining the ball joint. Therefore, my Joker can’t look up, and really can’t even look straight ahead, either–his face is angled downward slightly. It’s an annoying problem that appears to be getting worse, not better.
Accessories: Here’s where Joker is saved from the 3-3.5 raven score his head articulation might have earned him. It seems like it’s always feast or famine when it comes to DCUC figures’ accessories, and the Joker definitely gets a feast.
He comes with a big green mallet, obviously based on the Super Powers version. It’s sculpted to look like his face, and it was my #1 request as an accessory for the Joker. I’m very pleased here. The only downside is that it can’t be placed on his head like the original one.
He also comes with a set of cards (check out the tiny Joker image!), a laughing fish, and a cane with a golden Joker “jester” head. Here’s an odd thing about the cane: they didn’t just re-use the one that came with the original Joker, but made a brand-new one. It’s made from stiffer plastic and features a nice golden tip, but I have to say I prefer the original head. The new head has two extra “tassels” going backward from the jester’s cap, which means the Joker can’t really hold it in his hand properly. The original cane’s head has the two tassels to either side and only the one going back, allowing for a proper grip and therefore dapper poses like this. So while the new cane is stiffer and looks better, the original might offer some more unique poses–but I’m guessing it won’t make much difference to most people.
He also comes with Imperiex’s right leg.
Quality Control: Aside from the aforementioned neck articulation issue, no problems.
Overall: This was the last DCUC figure I really, really wanted, and as impatient a person as I am, I can say it was worth the wait. The sculpt is great, the colors are fun, and the accessories are fantastic.
While the neck issue is annoying, I have hope that this figure will be re-issued (perhaps with a purple trenchcoat, thanks to the Question) and the head will finally be free to direct its manic grin to the birds as well as the moles.
I hope that the Wal-Marts in my area will soon carry them. I only want 4 of this set. Imperiex would be nice to own, but the Joker, the Man-Bat, Power Girl, and Beast Boy are all must haves. The Robot Man looks okay, but they really could have used someone else besides Forager. When is Mattel going to give us the Ray or Aztek?
My walmarts are horrible in my region. you would'nt mind picking one up for me, would you? Heh, heh?
Nice find and review, have robotman and beast boy en route, still need the rest. Not the best head sculpt, prefer a bit more of an evil grin as opposed to a cackle
@Reverend Ender: You should just get it out in the open….it'll save you hassle having to do a mad to dash to hide things when they come to your house LOL.
@Reverend Ender: Hey… I'm sorry if we've already established this, but you're from Mass?
@Dead Man Walking: Didn't mention it. It was a good time. I don't think walmart would've gone over well though. She's not a weird nerd girl. I kinda think I would prefer one o those!
So these are actually in stores?
Dead Man Walking
@Reverend Ender: Dude, if you mention it, do it very nonchalantly, like it's just a small part of you. She can know the full truth later.
But for GOD'S SAKE, DO NOT TAKE HER TO WALMART TO BUY TOYS. (Unless she's a weird nerd girl or into Twilight or something).
My walmarts still suck. I am heading down to Providence soon, and I am debating whether to reveal my hobby to the woman I am seeing, and convincing her to accompany me to a walmart down there. Now that I actually write it out, it seems like an asinine thing to do on a first date.
Clearly, from the sound of things, production & distribution seem definitely up this time around.
I mean, alot of poesters have stated that wave 8 & 9 have eluded them, but everyone seems to be "getting lucky" with wave 10. Looks like Wal-Mart might actually be putting effort into stocking their own exclusive.
My Joker's left wrist has the same problem as Fink's, its so deep in his cuff that it won't turn. When I did turn it, I noticed it was stretching the plastic. I've also had trouble posing him and getting him to stand up. Of course, I'm sure some of that has to do with his height.
Otherwise I'm very happy with The Joker. I only hope that everyone else can have the opportunity to pick him up!I think he's definitely one of the best Joker figures I've seen. It hands down kills the 2003 Mattel version.
So I got the joker, at retail. I know. crazy. Poe does yours stand up correctly? Mine seems to be almost as bad as a girl. I think I am going to need a stand, I did notice a stand in some of your pictures.
I don't know what I expected, but this is underwhelming.
Oh yeah, the face suxxorz, lol.
This really is the quintessential Joker figure so far. All bow to Walmart's glory that got a character like Joker for an exclusive (or do like me and give them the finger).
Some of wave 9 had limited neck articulation merely because the barbell joint was stuck (ala Deadshot/Black Adam)but others like Green Arrow have an extended block at the bottom of the "barbell" that keep the barbell joint from moving at all – only like a swivel. It has no logical purpose but to annoy. Actually, some earlier wave figures had this same issue such as Kid Flash. Why the factory engineers are doing this I have no idea. It's purely sporadic. The balljoint neck is one of the best joints a figure can have and they've nixed it for no apparent reason.
damn you poe!!! now I want him even more,and I know I probably won't get him. PLEASE HELP ME!!!!!!!!!!!!