Review > Batman & Two-Face (Batman Arkham City, Mattel)

Until Batman Arkham Asylum, most Batman videogames were at best mediocre and at worst, completely unplayable. But given the character’s popularity and the way he seems to appeal to really great creators in all media, it was just a matter of time until we got a great Batman videogame*–just as we’ve gotten a great Batman movies and a great Batman TV show alongside countless great Batman comics.

Batman in Arkham CityThe “Arkhamverse” has quickly become one of my favorite incarnations of the Batman franchise. Given the presence of Kevin Conroy as Batman, Mark Hamill as the Joker and (in the first game at least) Arleen Sorkin as Harley Quinn, the game was sort of a much more brutal, darker version of Batman: The Animated Series. Given the immense popularity and critical acclaim for the first game and the massive anticipation for its upcoming sequel, it’s not surprising we’re now getting plenty of merchandise from both games.

DC Direct released their first wave of Arkham Asylum figures earlier this year, and the second wave–consisting of Bane, Poison Ivy, Mr. Zsasz and Armored Batman–hits comic ships this week (they should arrive in stores today, actually). But DCD isn’t the only manufacturer making Arkham Asylum/Arkham City figures; at this year’s Toy Fair, Mattel revealed their new Batman Legacy line, which included a two-pack of Batman and Two-Face from Arkham City.

I didn’t expect to see these figures until late August at the earliest, given that the game isn’t due out until October, but to my surprise the figures arrived this month (along with the Movie Masters Batman Begins Prototype Batman/Lieutenant Gordon two-pack). These were probably my most-anticipated figures out of Toy Fair year this year, so the question becomes: can they possibly live up to my expectations? Let’s find out.

Packaging: Is this figure part of the Batman Legacy line, or is part of its own Batman Arkham City line? The packaging has the game title front and center, but it does say “Legacy Edition” along the side, whatever that means.

Compared to the incredible eye-catching graphics on the comic-based Batman Legacy packages, this one is rather uninspiring. The purplish-blue colors make the package look washed out. For future figures, might I recommend the style of the Arkham City videogame marketing, which has a kind of noirish black-and-white thing going on? Here’s a quick Photoshop mockup…which I have to say doesn’t look that great either. Ah well.

Design & Sculpt: First off, these figures were not sculpted by the Four Horsemen. Let’s just get that out of the way now. I’ve heard the figures may have been created from digital resources–i.e., directly from the CGI models for the game and then cleaned up by hand sculpting–but don’t quote me on that.

Let’s look at Batman first. He’s the better sculpt of the two; this is as good as, if not better, than the best work of the in-house Mattel sculptors on toy lines like Ghostbusters. If you compare the pics of the figure to the model from the game above, you can see that the details are there. I particularly like the texturing on the gray portions of the suit. And while I’ve read at least one collector’s complaint about the sculpt of the head, I think it matches the game design–so that can’t be blamed on Mattel.

What can be blamed on Mattel how soft the sculpt turned out. Some of those aforementioned details get softened by the production process, giving AC Batman a bit more of a “toyish” look and feel than, say, DC Super Heroes Batman.

I like the sculpt for the cape–having it billow out a bit isn’t something we’ve often seen, and it gives AC Batman a dynamic look while not seeming too pre-posed. The heaviness of the cape does create some balance issues, however. You can get him to stand on his own, but it takes some effort.

A few other nitpicks: design of the arms and torso mean that the arms can’t hang down any lower than seen in the pic of Batman and Two-Face together. This is a pet peeve of mine–I hate when figures can’t put their arms down by their sides. And of course, his hands are sculpted as fists, so he can’t even hold one of your other figures’ batarangs.

Then there’s part of the cape where it covers the neck. It doesn’t quite match up properly to the upper chest, making Batman’s shoulders and neck look too high, particularly from the side. I’m not sure precisely what went wrong here–if this was a sculpting or a production error–but as you can see from the comparison pic with the DC Direct Arkham Asylum Batman, something’s not quite right.

Then there’s Two-Face. Again, the sculpt seems soft to me. As with Batman, I assume this was due to the production process, but it’s also possible something got lost in the translation from the digital assets to the 3D sculpt. But several parts–the head, the dark side of the jacket, and the hands in particular–are very soft-looking, and it hurts the overall effect of the figure.

His right hand is sculpted to hold the coin, while his left hand is open, meaning that even if you wanted to give him a gun from another figure, you can’t.

The “burned” parts of Two-Face have a somewhat glossy look (which is partly the sculpt, and partly the paint), which heightens the horror of Two-Face’s disfigurement, but also make it seem like it just happened. He kind of reminds me of the Tarman from Return of the Living Dead.

Finally, as you can see from the photos, the Arkham City figures are noticeably larger than DC Universe Classics–so much so that you’re not really going to be able to integrate them. So unfortunately, this new Two-Face won’t be replacing the old DCUC one. This was a rather bizarre and pointless decision by Mattel. It doesn’t bother me as much as it might, because I plan to display any and all Mattel Arkham City figures (and hopefully we’ll get more–perhaps sculpted by the Four Horsemen this time) as a separate group. The only reason I can think of for the larger scale would be due to the details on AC Batman, but there’s nearly as much detail on DCSH Batman at the smaller scale.

Plastic & Paint: In the plastic and paint area, Batman comes out relatively unscathed, largely because most of his parts are just molded in black or gray. The gray parts have a tad too much gloss, but for the most part I’m satisfied with the paint applications on Batman. The cape, as I mentioned, is a bit heavy.

Two-Face is another story, though. The paint on the “burned” parts and on the right hand is very thick, giving it that overly-glossy, almost slimy look, as if the wounds were still fresh. In a sculpt that’s already soft, the sloppy paint makes it even moreso.

Articulation: Batman has a ball and socket neck, ball and hinge shoulders, hinged knees, elbows and ankles, H-hinge hips, a hinged abdomen, and swivels at the biceps, gloves, wrists, waist, and thighs.

The lack of a “rocker” joint on the ankles is disappointing, and really hurts the ability of the figure’s posing. I know there’s a lot of quality control concerns with rocker ankles, but it’s one of my favorite joints and I hate when it’s not included. The other disappointment, as mentioned above, is the inability of the figure to put his arms down by his sides. Finally, the abdomen joint tends to bend inward, giving the figure a hunched look.

Two-Face has a ball and socket head, hinged knees and elbows, swivels at the shoulders, biceps, waist, wrists, and thighs, and that not-quite-H-hinge hip articulation seen on Millennium Masters of the Universe figures, which does allow for ball joint-like movement. (I wrote “ball and hinge hips” on the articulation photo because it was the easiest way to describe it.)

That’s right, there’s no ankle articulation and no ball joints on the shoulders. To be honest, I’m not that disappointed by the lack of ball jointed shoulders–Two-Face isn’t the most athletic of Batman villains.

Accessories: None. I’m going to guess this is because both figures are brand-new sculpts, and as Mattel has told us time and again, that’s incredibly expensive to do, apparently. But really? Not a single batarang? No gun for Two-Face, who doesn’t even have ball jointed shoulders?

I wouldn’t be surprised to see a single-pack re-release of Batman with an open hand and a batarang.

Quality Control: Here’s one place where these figures shine–they’re solid. Two-Face had a couple stuck joints on his left arm, but a few minutes in the freezer and they came unstuck easily.

Overall: I really, really wanted to like these figures. As I mentioned, I’ve been waiting for this Batman since I saw it at Toy Fair.

And I do like them…but not as much as I wanted to. Batman is decent, even slightly above average thanks to the sculpt, but he’s definitely not perfect. Two-Face is just disappointing.

It’s clear Mattel loses whenever they don’t go to the Horsemen. Given the immense popularity of the Arkham games, it was a mistake to put their B-squad on these. If we get more figures from the games–and despite my disappointment here, I hope we do–Mattel should put the Horsemen on the job.

Batman: [raven 3]

Two-Face: [raven 1.5]

*And I’d argue we got another great Batman game a year earlier in Lego Batman.


Pic of the Day > Brain Sucker by 3rd-Rate Photography


Pic of the Day > Musclemania by Ridureyu


  1. anthonywayne

    I like amalgams (not sure why), and this Bats strikes me as a strange amalgam of several sources: Tim Sale's art, Jim Lee's art, Michael Keaton, and (obviously) both of the Arkham games. Ergo, I like it. And since I haven't been espeically enamored with the DCUC offerings, I have none, so scale will not be an issue for me. So, for now, this is going to be my default Batman. And Two-Face, despite a few shortcomings, is just icing on the cake. So…I'm REALLY hoping there will be more figures based on the game, and I'll be very disappointed if we see none at SDCC.

  2. I will say this: this could end up being one of those cases where the next figures in the line are great (for instance, if they got the Four Horsemen to sculpt them). I suspect a few collectors may be going back to get these if that happens, just to have the set.

  3. Thebloodyawfulpoet

    Add mine to the list of “thank you for reviewing this”-sees, Poe. I’d seen another review of this set, and I don’t think the scale was mentioned at all. Guess I’ll have to keep waiting for my definitive dcu batman (with double knees, hopefully). This set was one of the few figures I’d really been excited about enough that i was about to order Online Thanks for saving me the $$$ and regret.

  4. Chris

    I was actually looking forward to getting the other 2pack, with Gordon and Bruce. Which scale are they in? If it’s the Movie Masters scale, I will likely pass on them as well (sigh)

    • They are in the Movie Masters scale–which does make sense, since they're supposed to be part of that line.

  5. Mecha-Shiva

    It's one of those cases when the figures go between a child's toy/mass market and a collectors item.Or is this the same degradation like the ghostbusters figures.Is it me or does 2 face look like Pierce Brosnan?

  6. Bigobt

    That NES Batman game is awesome.

  7. You might be interested in this (ironically also posed today):

    Kinda took care of the height issue, but the artist didn't include comparison pics

  8. Am I the only one that has fond memories for the orginal Batman game for NES? I'm sure if I played it today I'd think it was shite, but lets just keep my nostalgia for the game in tact.

    I had considered this 2-pack for the Two-Face, however I think I will pass. I have the 5-Pack Two-Face, but I suppose at some point I might bite and pick up a DSCH Two-Face for my "definitive" version of the character.

    The MM Face looks so SMALL compared to the rest!!!

    • Newton Gimmick

      I loved the game. Remembered renting it a few times and having a blast. It was hard as all hell, but I loved it.

      Also these figures look pretty terrible. I prefer the DCD ones, I suppose. Although I'm not a fan of the new Batman game(s). Not because I don't like them, just that I haven't got time to play them and the designs do nothing to me.

  9. AmericanHyena

    You should hunt down the Batman: The Animated Series game for Genesis. Bad ass game.

    The Batman Classics line in general is a pretty big disappointment for me. Out of the whole lot I only really want Catman and Gordon. (And I guess Modern Batman but only if I can confirm he'll look okay with a headswap with one of the regular black and grey DCUC Batmen).

  10. Dead Man Walking

    You're not bothered by Two Face not having ball jointed shoulders because he's not athletic, but you are bothered by NECA Terminator not having leg articulation despite the fact that he never does anything with his legs but walk slowly? Not trying to be an asshole, that just seems inconsistent.

    • Hardly. The Terminator can't move his legs at all. To me, that is a huge distinction–the difference between being an action figure and being (at least partly) a statue.

      If he'd had a T-crotch and hinged knees, I wouldn't have been as hard on it. Two-Face at least has the swivels and hinges.

    • Dead Man Walking


  11. Zach S.

    Maybe the scale is so these can fit in with other video game figures, like NECA's Player Select? I dunno…probably not. Either way it was a lame decision.

  12. fengschwing

    BTW, is the first sentence in 'Design and Sculpt' a typo?

  13. misterbigbo

    Wow, the scale difference is a bit mystifying. When I first saw this I thought the face sculpt looked doughy compared to the DC Direct one only because it was smaller, but clearly this isn’t the case. Are any of the Legacy lines releasing at TRU or Target or Walmart?

  14. Good review, Jason. I too am shocked this set is out already. I need to track this one down. I'm a bit of a fanboy for Two-Face, so regardless, this is a must-have for me. I loved AA as well,a nd very much look forward to AC. I still need to try to track downt he DC Direct figures.

    The lack of articulation in Face is a bit dissapointing. But you nailed it by saying the alck of accessories is a dissapointment. I hate it when Two-Face doesn't even get a gun. What good is he without one? And with the Batarang playing such a big part in the games, and the fact they Mattel obviously already has one sculpted up, it seemed like a no-brainer to include at least one. For shame, Mattel.

    • FakeEyes22

      I'd have gladly traded 1/2 inch or more of the height on these guys for the inclusion of even pre-existing accessories.

      I think Batman looks pretty cool and I think the texture makes him unique, but rule #1 in my book for a successful video game character? You've got to give them at least one of the power-ups or weapons from the game. Batman's got several game gadgets. I'll give Two-Face a pass if in the game he just punches you with a coin.

      And thanks for the comparison shot, Poe. The DCD version has got some really impressive paint from what I saw in person.

  15. Honestly, I'm not that bothered by the scale issue. It is a little disappointing that I can't use him as my definitive Batman in DCUC, but as I said in the review, I plan on having a separate "Arkham City" display area.

    It's the other aspects–the soft sculpt, the articulation issues–that made these disappointing.

  16. Barbecue17

    Great review, Poe. I think you nailed the good and the bad. After seeing how awesome DC Direct's AA figures are and how great DCUC can be, these are just dissappointing. I completely agree with Kevin: Mattel really needs to stick to the DCUC scale for their figures. This has been a problem ever since Mattel made the Movie Masters figures smaller than the regular DCUC figures.

    Hasbro definitely has it down when crafting all of their Marvel lines in a consistent scale and style, which certainly works to at least encourage me to buy more figures than I plan to buy initially. Mattel would be wise to do the same.

  17. So glad this review went first. What is Mattel's problem? I cannot believe they chose to introduce a third scale that is off just enough to make the figures incompatible with DCUC. I have yet to buy a single MM figure because they are too small. I wonder what that means for the rest of the legacy line as far as scale.

    Mattel really needs to learn from Hasbro. Release every property in 3 3/4 th scale and then pick one larger scale for any properties you want to put larger figures out for. Don't throw a dart at a ruler and just make em to the size it hits every time you have a new line.

  18. fengschiwng

    Thanks for reviewing these Poe, I was going to get this pack mainly for Two Face, but after your review, I think I'll skip it. Two Face is just too…unfinished looking to my eye and the discrepancy in scale with DCUC is the final nail in the coffin.

  19. The scale is perhaps the single most disappointing thing about these. I was so looking forward to replacing DCUC Two-Face. I'm surprised by how soft he looks too–strange that it's so evident in these photos and not in the production ones released. It's too bad–these had so much potential.

  20. The scale compared to DCUC is disappointing. Maybe they hoped to sell them to people who already have DCD AA figures so they made them larger? I dunno.

    They also don't look super great. I will pass on these. The DCD Batman just looks better and I passed on that. DCSH Bats will remain my best bats. Thanks for the review.

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