Review > Castle Grayskullman (Masters of the Universe Classics, Mattel)

In 1985, Mattel held the “Create-a-Character” contest, inviting kids to design their very own Masters of the Universe character. The winner was Fearless Photog, created by Nathan Bitner. For whatever reason, Fearless Photog was never produced back then; it would be another twenty-seven years before a Fearless Photog figure would become a reality. By comparison, it took less then twelve months for the winner of the second Create-a-Character contest, Castle Grayskullman by Daniel Benedict, to become a reality.

It’s interesting to think about the very different circumstances around both contests. It seems likely that most of the entries for the 1985 contest were submitted by children. While I’m sure there were a few children who submitted entries this time around, it’s probably fair to say that most of the entries Mattel received this time around were from the same generation that submitted them so many years ago (and one has to imagine that someone out there actually entered both of them) – that is to say, adults.

Nonetheless, the genius of Castle Grayskullman is that he easily fits both eras. The design is both high concept and elegant in its simplicity – an anthropomorphic embodiment of the toy line’s iconic playset, Castle Grayskull. You can easily envision this figure as part of the vintage line, yet the design is also the perfect homage to the line’s pearl anniversary.

Packaging: Castle Grayskullman comes in the standard MOTUC packaging that we’ve all come to know quite well over the last four years. It’s based more on the packaging designs for the vehicles and playsets from the vintage era, rather than the red “lava burst” of the individual figures’ cards. It has a “Created by Daniel Benedict” star burst on the front, as all the 30th Anniversary figures have featured the name of its creator.

Design & Sculpt: Benedict’s design did a great job of incorporating aspects of the actual Castle Grayskull design, such as the “crown” on top of the skull from the playset serving as a kind of “headband” to the figure. The hair is kind of creepy, making it look like a corpse or a D&D lich (or, as Michael Crawford pointed out, the Star Trek Salt Vampire). I asked Benedict about it and he said, “I added the hair because it looked to boring without it. I think it adds character, and a little ’80s to it.” It certainly does that, since between the “headband” and the hair, the character reminds me of Hulk Hogan. (Which isn’t necessarily a bad thing!)

The design is not perfect, though that isn’t Benedict’s fault. Due to the cost-saving measures on this line, CGM has the smooth arms and legs of a standard MOTUC figure, which jars with the fantastic stone texture everywhere else on the figure. You can imagine the arms and legs were just sculpted smooth, like marble, but since the rest of the figure seems to have been made from granite it just doesn’t quite look right.

Once Daniel created the design and Mattel made their decision, it was up to the Four Horsemen (4H) to sculpt it. Castle Grayskullman (CGM to save me from carpal tunnel syndrome) has a brand-new head, new forearms and hands, new boots, and a new plastic armor piece over the chest. It all looks great, especially the skull symbol on the chest, which was inspired by the symbol on the vintage Castle Grayskull door.

Plastic & Paint: I believe the figure is once again molded mostly from black plastic, so there’s not much to say regarding the plastic selection.

The paint work mimics the mossy gray-green color of Castle Grayskull and looks great. I’ve always found it an appealing color. However, it should be noted that the “smooth” body parts don’t quite seem to match the color on the shoulders and forearms – I’m not exactly sure why that is. The white paint on the “tusks” is sloppy, and kind of bizarre – why paint those at all? He’s a living statue. He doesn’t have real teeth.

The best paint work is reserved for the skull symbol, which looks like it’s been carved from marble, right down to the rough texture.

Articulation: Castle Grayskullman has the standard MOTUC articulation, except that the “rocker” ankles are nonexistent. This seems to be the first point of articulation Mattel takes away as a cost-saving measure. While earlier figures do have rocker ankles and this line has a lot of re-use, that was also true of DC Universe Classics and Mattel still somehow removed that point of articulation. Just something to watch out for. [Update: Poester Dayraven says his CGM figure does have rocker ankles. Mine are rock-solid, but given Mattel’s inconsistent quality control, perhaps the figure does have them.]

Also, the leg articulation feels very restricted because the plastic used for the loincloth is very firm, and not pliable at all.  Oddly enough, I think I found this the most disappointing aspect of this figure. It severely limits the posing options.

Accessories: Here’s another place where CGM shines: he comes with two swords and a shield. The swords are based on the design from the small flag that was included in the vintage playset. I, like many of us who grew up on He-Man, always wondered about those swords and what they were supposed to represent, though the most obvious interpretation is they were meant to be the good/evil Power Swords that came with the vintage He-Man and Skeletor. In any event, they have excellent sculpts and great paint work (although I don’t know why the blue blade gets a metallic sheen and the purple blade doesn’t).

The shield has a fantastic sculpt as well, and again, some great paint work.

Quality Control:  I had no problems with my figures. The ankles were thankfully very tight.

Overall: Despite a few negatives – the smooth limbs and somewhat limited articulation – Castle Grayskullman is still a fantastic MOTUC figure. He’s very well-designed, excellently sculpted, and comes with a load of fantastic accessories. In some ways, after He-Man and Skeletor he could arguably be the one figure you have to have in your collection – he’s representative of so much of this franchise as a whole: Castle Grayskull, He-Man himself (the hair), and the franchise’s amazing ability to take a ridiculous concept and make it work somehow.

[raven 4.5]

Where to Buy:



Pic of the Day > King Goji 3 by TaglessKaiju


Castle Grayskullman Review Extra > Interview with CGM Creator Daniel Benedict


  1. I am a real Eternian, fight for the rights of He-Man…

  2. I agree that this is one of the best figures in the line, bar none.

  3. So weird…but he does look like a lot of fun. I know CGSM was supposed to be a one-shot, only in times of great peril thing; but it would be sweet to have that oddball around all the time…

  4. The_Fun_has_been_Doubled

    the flag swords look like the Technosword…
    He looks like The Hulkster…
    Can't wait for mine to arrive!

  5. Misterbigbo

    Great write up, and I agree with the sentiments about this figure’s place in teh lien. I very much look forward to getting mine.

    I’m not crazy about the hair and teeth, either, so here’s a question: what color is the head molded in, and if it’s green, could the white paint be removed? Has anyone tried this?

    Ok, so that was three questions instead of one.

  6. dayraven

    uh, poe my brother… your rockers might just be really tight, mine are very tight, but they are there. not trying to give you grief, i saw your FB post on MAA and i'm sure you're being appropriately delicate w/ CGM.

    as for the crotch flap, i got used to the stiff flap some time ago… i make two slices, just above center thinh, following the curve of the "fur" so as not to ruin the look of the flap, and you get about 35% percent better front liftage from the quad when you do that. in CGM's case, i also trimmed the armor below his armpits so he doesn't have bodybuilder arms (which some might find appropriate given his hoganoscity) i've done this w/ a ton of motucs and find it really helps posability and for me, playability.

    on the whole though, i love this fig. i think the design is the first and only of the 30th anni figs, including photog, who actually look like they belonged in the vintage line. i do wish they'd used the semi-scaled clawful biceps but honestly, my nitpicks are just that, my enthusiasm for this fig/character is genuine. and come on, mr benedict has had the most fun w/ this character that i think any motuc fan has had w/ any character. his enthusiasm was infectious, and i think a big factor in the sellthrough time for this character. that's what being a motuc fan SHOULD do for all of us, and so far, not even dan in his mosquitor-love has seemed so genuine and so gleeful. that was a beautiful thing to see and be a vicarious part of and that's thanks in no small part to a great design w/ a great concept behind it.

    • You could be right about the rocker ankles – I added an update. Mine are rock-hard (no pun intended), however).

      If you want to write-up a how-to with your adjustments regarding the loincloth and arms with a few photos, I'll post it.

    • dayraven

      i snapped you some photos, check your email… there isn't much story to tell, shave/slice w/ x-acto or sharp craft knife. the only trick is smooth even pressure, and try to follow any guidelines in the sculpt (like the curve of the fur in the shorts)

  7. Dead Man Walking

    He's ok. Still wish they had selected Bubblor.

    /broken record

  8. Preservative Lad

    Wow. Once you see the Hulk Hogan resemblance, you can't un-see it.

    Now I have images of CGM telling little Eternians to drink their milk and eat their vegetables…

    All Mattel needs now is a Jake "The Snake" Mountain and we're all set.

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