Tag: Battlestar Galactica

Interview > Sculptor Jean St. Jean

Even if you’re only a casual action figure collector, chances are you’ve heard of Jean St. Jean – and you’ve almost certainly seen (and probably own) his work. His career has spanned many companies and toy lines, among them Diamond Select’s Stargate, Battlestar Galactica, The Munsters and Universal Monsters, and Marvel Select toy lines; Mezco’s mega-scale Thundercats figures; and DC Collectible’s World of Warcraft. He’s also an all-around cool guy. –PG

Jean St. Jean

Real Name: Jean St. Jean
Specialty: Sculptor / Musician
Base of Operations: Northern New Jersey
Website: http://blackplague1348.deviantart.com/
History: Jean St. Jean is a musician turned sculptor, who began his career in a small upstate NY toy sculpting studio doing mostly preschool toys and dolls. Five years later he joined McFarlane where he spent almost 7 years helping them develop their hyper realistic style, the last 4 years as Sculpting Supervisor. In 2004, he left McFarlane to start his own company, Jean St. Jean Studios offering sculpting, painting and prototyping services working on such licenses as Diamonds Select’s Stargate SG-1, SG Atlantis and Battlestar Galactica lines, Mezco’s Cinema of Fear, DC Direct’s World of Warcraft and Ame-Comi and Amoktime’s Killer Klowns and Day of the Dead lines. His current projects have been the Lion-o and Mumm-Ra for Mezco’s Mega scale Thundercats line, the Munsters 7” Select line and various Universal monsters for DST including the Metaluna Mutant and Phantom of the Opera as well as contributions to the Marvel Select figure series. He has sculpted more than 30 mini-busts for DC Direct including Heroes of the DCU, Blackest Night and various movie properties.

Poe Ghostal: The new Marvel Select Venom looks fantastic. What was the process for sculpting this figure? What was your inspiration for the sculpt, and how do you approach Marvel Select sculpting in general? For example, do you tend to skew toward the work of a particular artist, or do you try to create a blend of elements, or come up with your own design?

Jean St. Jean: As with all of my DST projects they usually evolve out of extended conversations with Chuck Terceira (DSTChuck on his Art Asylum blog). In the case of Venom, he’s been requested for so long we wanted to do something special and get slightly outside of the usual MS formula and create a Venom with multiple custom options rather than one version with a base. As with all of the Select projects I’ve done, I picked up a bunch of the collected story lines and graphic novels and re- familiarized my self with his history to find what I thought were the coolest incarnations of the Eddie Brock Venom. First of I wanted a totally badass terrifying Venom with tons of teeth and a nasty tongue and a transforming Eddie Brock. So the “Lethal Protector “ storyline inspired me for those two heads and a huge pair of nasty claws. Then there’s been a lot of requests for the crazy multi-armed multi-headed version from the “Madness” story line, and I came up with a pretty interesting way to create that Venom. Last but not least I wanted to do an old school Todd McFarlane Venom with a big grin! The trick was all these permutations had to work on the same body; all the heads are interchangeable and there are multiple hand options.

In terms of Marvel Select in general I try to find the best elements of the character, such as the Marvel Select comic version Hawkeye (Disney exclusive DST Avengers), Nightcrawler, or Anti-Venom. Diamond expects me to bring my interpretation and vibe to the Marvel line, so I essentially get to do exactly what think should be done with the sculpt and paint work. They are the one company that actually utilizes me as an art director/ project manager and sculptor, so I particularly value my years of collaboration with them.

SDCC 2010 Odds ‘n Ends

This was definitely the year for me to go to SDCC. Shoulda tried harder.I’m terribly jealous of everyone’s who’s there. Crowds, stink and all.

Anyway, the big Mattel fan panel, which will reveal all the new MOTU & Ghostbusters figures, will be at 4pm ET. I’ll have my thoughts up, hopefully w/ pics, soon after.

In the meantime, here’s a list of the things I’ve found interesting that has come out of SDCC so far:

  • Guillermo Del Toro’s first post-Hobbit project is…a Haunted Mansion reboot? Rustin Parr: “Why can’t this man stay away from everything I love?” (Rustin is one of the few people I know who dislikes everything GDT’s done, including Pan’s Labyrinth). Personally I like GDT’s work and am willing to give him the benefit of the doubt. Maybe Mignola will do some design work for it (frankly that’s almost a certainty, if he has the time.) Still, though, has there ever been a reboot of a movie franchise this soon after the previous movie?
  • The Tron Legacy trailer is awesome. I wasn’t quite as amorously invested in it as Rob at TR, but it looks great. I’m starting to think this could be something of a Wizard of Oz for the 3D revival. Anyone not rooting for this movie to be good is a registered Commienazi.
  • Though I haven’t played the game in six months, I can’t wait for NECA’s Claptrap from Borderlands.
  • OK, Mattel…I’ve been iffy on your Ghostbusters stuff lately, but I may have to get that PKE Meter. Then I’m going to walk through the streets of Boston with it prominently held out before me, occasionally stopping near high-traffic public buildings, waving it around, and then rushing off with a worried expression.
  • Lots of Magma Corps on display at the Four Horsemen’s booth, along with the expected Symbiotech and OSM. Scarabus is still looking great…hope we get to own that guy soon.
  • It’s cool that The Walking Dead is getting a TV series, but holy crap, if it’s at all true to the book, that show is going to give Battlestar Galactica a run for its money for Most Depressing Show Depicting Humanity At Its Nadir Lifetime Achievement Award.

Pic of the Day

Mk II Viper Titanium by Firespray1138

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