It took a long, long time for Batman to get a game worthy of his name. But in Batman: Arkham Asylum, fans were finally given the opportunity to truly become the Dark Knight. A well-designed game from top to bottom with a great combat system, good dialogue, an intriguing, original story and a distinctive artistic style, Arkham Asylum was everything I loved about Batman and videogames in one amazing package.
The game’s aesthetic attempts to be both more “realistic” and more grotesque than the comics, and every character was given a redesign with that in mind. Batman’s outfit is the least altered, but he gets some Dark Knight-style armor pieces and, oddly enough, pupils. The Joker is stretched taller and thinner than usual and is given a touch of the disturbing “decayed” appearance of Heath Ledger’s portrayal, but with his trademark Conrad Veidt face from the comics. Harley Quinn is famously tarted up as a naughty nurse, but perhaps the most radical redesign among the game’s central characters is that of Scarecrow.