“Badass” MOTUC?

Here’s an interesting tidbit. DeviantArt artist Noxious1 has posted this Masters of the Universe Classics art, evidently commissioned by Mattel for use in an internal presentation. Later in the comments, he writes:

It was for internal presentation uses. I was basically commissioned to take the characters and their designs from the newly released “Classics” line and make them (and I quote) “BADASS” so I tried and I think it turned out pretty swell. If it were up to me I would redesign most everyone but for these costumes I got to do what I wanted with them. Very pleased with the outcome 🙂

So here’s my question…why did Mattel want to make MOTUC “badass”…? Please begin speculating wildly…NOW.

Edit: Lemonjuice McGee makes a good point–this may have been part of a pitch to a potential licensing partner. Perhaps they’re trying to interest THQ (or the brand managers and THQ are trying to interest Mattel higher-ups) in a MOTUC videogame?


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  1. globaldominationmach

    REALLY not trying to be a dick, here. the art is solid but i don't see the "bad ass" of it at all.

    i remember seeing some re-imagined motuc a while back from marko djurdjevic where evil-lyn had a huge scar running up her torso. skeletor was ultra effeminate while still looking evil as hell. bald fisto was in there. he-man was kinda emo-looking(he was the only one that wasn't "bad-ass").

    look it up. some cool looking shit.

  2. dlia

    Just wanted to add as far possible systems for the game go. If they do portable then definitely Nintendo 3DS but the Sony NGP (PSP2) is also an excellent platform. Playstation 3 graphics in the palm of you're hand and many times more powerful than 3DS.

    And if the window for development is still several years away from release, Microsoft has a rumored Xbox portable in the making. The next gen Xbox 360/720 might be hitting around the same time as well. Much earlier than the PS4.

  3. Dr. Colonel

    @Creature E – I admit that I've never listened to the podcasts but I've read a lot of ToyGuru's posts over at the org. You want passive aggressive, check out what he has to say. Frankly some of his posts seem like libel against Val and Emiliano. Considering what Mattel legal has put them through and the outright lies being told about them, if they seem passive agressive in the podcast then they are models of restraint.

  4. Mark

    @dlia: Okay Snarf 2011 looks a bit Pokemon-ish but what about Odiphus. 😉

  5. dlia

    If we do get a MOTU video game then its good for the longevity of the license and of course Classics itself.

    As far as "bad ass" goes, wasn't 200X supposed to be the more modern "bad ass" version of 80's MOTU? I won't go into any other particulars, but it certainly is a lot more serious in tone and the fights are much more epic. Actually I prefer 200X "hyper anime" compared to Bandai's new animated Thundercats. You don't see any "cute" and "cuddly" looking 200X characters. Much more serious and refined without looking like Pokemon.

  6. Creature E


    I like Roast Gooble Dinner and listen to it whenever it comes out, but I don't know how anyone could spend the better part of a year passive-aggressively shitting all over Scott Neitlich via podcast and then be surprised when he doesn't want to hire them for work like this, for free or not (assuming Neitlich's the one who commissioned it).

    The he-man.org guys all seem nice, and I know they're talented, but in Scott Neitlich's shoes I'd cheerfully tell them to go f*** themselves at this point.

  7. thomas


    don't get me wrong when i call people fans instead of professionals. they can be both. I know we have MANY talented and gifted professionals at the org. i DO think it is very dumb of Mattel NOT to use such a wealth of talented people especially since they keep telling us how 'limited and small' the budget of MOTUC is.

  8. Mark

    @MegaGearX: There is 4. Skeletor, Buzz Of, Trapjaw and Webstor.

  9. MegaGearX

    @Thomas B:
    The .org not only has professionals, but industry professionals who not only are die-hard fans who would happily work on this stuff for free. It's a constant question as it would seem that utilizing FREE professional talent would be a no-brainer. CAPCOM uses it's professional fans. So does Hasbro. Why not Mattel?

    Oh, and only 3 of those 12 characters are 200X designs. He-Man is the classic He-Man. People see artwork, but aren't really looking.

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