While there are plenty of extra-large villains for Mattel to choose from as Build-a-Figures, there are far fewer super-sized heroes. One of those few, though, is Atom Smasher. Created in 1983 by Roy Thomas and Jerry Ordway, Atom Smasher gained popularity as a founding member of DC’s current version of the Justice Society of America (as opposed to the Justice League). While the Justice League gets all the press and features high-profile heroes like Superman, Batman and Wonder Woman, the Justice Society has carved out its own niche in the DC Universe.
The godson of Al Pratt, the Golden Age Atom, Albert Rothstein acquired his mutant powers of super-strength and control over his molecular structure (allowing him to alter the size and density of his body) from his grandfather, a reluctant supervillain known as Cyclotron, allowing him to fight crime first as Nuklon, and then, later, as Atom-Smasher.
Packaging: None–Atom Smasher comes in pieces with the other characters in DCUC Wave 7: Blue Beetle, Booster Gold, Big Barda, Captain Cold, and Kid Flash. (The Flash is also in the wave, but he only comes with a display stand.)
Sculpt: Atom Smasher’s design isn’t complicated, but the Four Horsemen have done right by him. The most interesting parts of the sculpt are the boots, gauntlets, and head, which does a great job of capturing the look of a mask over real human features.
He stands about nine inches tall, towering over regular DCUC figures and on par with the line’s current tallest BAF, Solomon Grundy.
Plastic & Paint: Solid work all around. The blue trim doesn’t quite line up between the inside of Smasher’s right hip, but other than that, I’m pleased with all of the paint work, particularly on the head and boots.
Articulation: Atom Smasher has ball joints at the neck and shoulders; swivels at the biceps, wrists, waist, and lower thighs; and hinges at the elbows, knees, ankles and abdomen, with H-hinges at the hips to allow for a ball joint-like range of motion.
The neck articulation is a little odd, and has a somewhat limited range of motion. Also, the ankles don’t have any “rocker” motion, which unfortunately means his left foot can’t stand flush against the floor.
Accessories: None–he is an accessory, technically.
Quality Control: I understand some of the smaller figures have been coming with the wrong Atom Smasher leg, but my figure is fine.
Ultimately, Atom Smasher is a rather average figure–he’s really just a larger-than-usual basic DCUC superhero figure. He doesn’t have any of the unique body style or grotesqueness of a Solomon Grundy or a Kalibak.
However, he’s well-designed, and it’s great just to finally have a large guy on the good guys’ side. Plus, he’ll look great with my growing JSA collection (which will triple with Wave 8).
Thank you for writing about good, useful information. It important to know that automated testing will protect software products from unexpected losses.
The right leg of my Atom Smasher wont stay put in its peg, is that the QC issue you spoke of? Bec of this I cant really play with it 🙁 bummer…
I heard Giganta is gonna be even bigger, so it looks like I'll be getting some taller shelves.
just bought him loose on ebay – we wont see this wave over here so it's the only way. Life sucks…..
Good review on an interesting character, now I really am going to need a Black Adam to team him with.
That sucks. I had no problems with this wave. Waves 2 and 3 gave me grief (and my Amazo still has a stuck leg I'm afraid to mess with), but this one turned out fine.
I like Atom Smasher, but he is fairly basic. After Despero, Metallo and Kalibak he's a little underwhelming. Still, it was worth buying that stupid Aquaman for him.
I can't help but feel that he is a little small for the character, especially when Giganta is going to end up a bit taller. For me the standard for this type of character is ML Giant Man and Atom Smasher just doesn't measure up.
My Atom Smasher is still without an arm. I bought all the figures, just Kid Flash didn't come with the piece.(In wave 5 packaging error) One of the Atom Smashers foot doesn't have the dry brush on it and I had to Super Glue the other foot because the peg was warped…by far this was my worst wave. Flash had his face scratched so he looked like he had a bloody nose, Colds Holster doesn't close, and I didnt get the Booster Gold with the Worm guy.
Atom-Smasher did come out quite well, but I'm really looking forward to Giganta.
I want one for my Sigmas.